Jedi Knight II: Jedi Outcast
Similar to RtCW, Jedi Knight II is another OpenGL Quake3 engine based title.

FPS | 640x480 | 800x600 | 1024x768 | 1280x1024 | 1600x1200 |
9700 PRO | 113.3 | 113.3 | 113.0 | 113.0 | 112.8 |
8500 | 113.7 | 113.5 | 113.5 | 112.6 | 92.1 |
Difference | 640x480 | 800x600 | 1024x768 | 1280x1024 | 1600x1200 |
FPS | -0.4 | -0.2 | -0.5 | 0.4 | 20.7 |
% | 0% | 0% | 0% | 0% | 22% |
Again, throughout all the low resolutions both the Radeon 8500 and 9700 PRO remain very CPU limited. It's only at 1600x1200 does the 8500 feature any kind of performance drop off, but the 9700 PRO remains CPU limited.

9000 PRO | 640x480 | 800x600 | 1024x768 | 1280x1024 | 1600x1200 |
Normal | 113.3 | 113.3 | 113.0 | 113.0 | 112.8 |
16X Aniso | 113.0 | 112.8 | 112.6 | 112.8 | 112.5 |
4XFSAA | 113.2 | 113.0 | 112.7 | 112.9 | 99.0 |
16X Aniso & 4X FSAA | 112.9 | 112.8 | 112.3 | 112.8 | 98.7 |
% Difference | 640x480 | 800x600 | 1024x768 | 1280x1024 | 1600x1200 |
16X Aniso | 0% | 0% | 0% | 0% | 0% |
4XFSAA | 0% | 0% | 0% | 0% | -12% |
16X Aniso & 4X FSAA | 0% | 0% | -1% | 0% | -13% |
Here we can see that with 16X Quality anisotropic filtering enabled there is no performance drop off under any resolution. Even with high quality filtering and 4XFSAA there is only a drop off of 13%, just a tad below 100FPS.