Published on 22nd Jun 2005, written by Dave Baumann for Consumer Graphics - Last updated: 19th Jul 2007
Half Life 2
Here we'll use Half Life 2 to test the DirectX9 rendering performance of the graphics boards in this title. We are using our own internal benchmark from a level that has a lot of shader usage in order to maximise the utilisation of the graphics board, rather than the CPU.
Half Life 2 (FPS)
640x480
800x600
1024x768
1280x960
1600x1200
7800 GTX
113.5
112.7
112.2
109.8
86.8
6800 Ultra
106.3
105.9
98.4
85.5
57.3
7800 GTX SLI
107.1
106.6
105.9
105.8
104.8
6800 Ultra SLI
100.8
100.3
99.7
99.6
89.1
7800 GTX % Faster than 6800 Ultra
640x480
800x600
1024x768
1280x960
1600x1200
Single
6.8%
6.4%
14.1%
28.3%
51.3%
SLI
6.2%
6.3%
6.2%
6.2%
17.6%
% SLI Increase
640x480
800x600
1024x768
1280x960
1600x1200
7800 GTX
-5.7%
-5.3%
-5.6%
-3.6%
20.8%
6800 Ultra
-5.2%
-5.3%
1.4%
16.4%
55.5%
Our Half Life 2 test is beginning to show some CPU limitations at high resolutions on the 7800 GTX, but this still allows for a 53% performance increase over the 6800 Ultra which is more graphics bound. Because the SLI setups are more CPU limited the gains aren't as high as in other cases, especially not for the 7800 GTX SLI - note, again, a single 7800 GTX is very close to the performance of 6800 Ultra in SLI mode.
Half Life 2, 4x FSAA & 8x AF (FPS)
640x480
800x600
1024x768
1280x960
1600x1200
7800 GTX
112.5
112.3
105.8
90.1
61.0
6800 Ultra
106.2
101.4
78.0
62.1
41.2
7800 GTX SLI
107.8
106.8
106.3
105.6
96.1
6800 Ultra SLI
100.7
100.0
99.3
93.5
70.8
7800 GTX % Faster than 6800 Ultra
640x480
800x600
1024x768
1280x960
1600x1200
Single
5.9%
10.7%
35.6%
45.1%
48.0%
SLI
7.1%
6.7%
7.1%
13.0%
35.9%
% SLI Increase
640x480
800x600
1024x768
1280x960
1600x1200
7800 GTX
-4.2%
-4.9%
0.5%
17.3%
57.6%
6800 Ultra
-5.3%
-1.3%
27.3%
50.6%
71.6%
With 4x FSAA and 8x AF enabled this Half Life 2 test becomes a little more graphics limited, and whilst the differences between the 7800 and 6800 in single board mores stay at similar levels to normal rendering, there are greater gains to be had with SLI. Note that again a single 7800 GTX is only rendering 10 FPS, on average, behind the 6800 Ultra's in SLI.
Half Life 2, 8xS FSAA & 16x AF (FPS)
640x480
800x600
1024x768
1280x960
1600x1200
7800 GTX
110.8
103.4
73.5
53.4
33.1
6800 Ultra
99.4
77.8
50.6
35.9
18.8
7800 GTX SLI
106.2
105.4
102.5
89.5
60.5
6800 Ultra SLI
99.7
98.2
83.5
62.9
41.4
7800 GTX % Faster than 6800 Ultra
640x480
800x600
1024x768
1280x960
1600x1200
Single
11.4%
32.9%
45.3%
48.7%
76.2%
SLI
6.6%
7.4%
22.7%
42.4%
46.4%
% SLI Increase
640x480
800x600
1024x768
1280x960
1600x1200
7800 GTX
-4.1%
2.0%
39.4%
67.7%
82.8%
6800 Ultra
0.2%
26.2%
65.0%
75.2%
120.0%
With 8xS FSAA and 16x AF enabled we can see the performance gap between the 7800 GTX and 6800 Ultra open up even further than in the other cases on this test - this could be due to the fact that 8xS requires twice as many samples to go through the fragment shaders, which the extra shader power of the 7800 GTX can handle more effectively.