Published on 22nd Jun 2005, written by Dave Baumann for Consumer Graphics - Last updated: 20th Jul 2007
Games Benchmarks - OpenGL
Doom 3: Resurrection of Evil
Doom3 brings a fully shader enabled environment to OpenGL, utilising the functionality of OpenGL1.3 and above. Although the title makes use of elements made available in "DirectX 9 class" hardware, Doom3's primary rendering characteristic, being its unified lighting model, requires plenty of stencil fill-rate and a lighting shader that can be achieved in a single pass per light in DirectX8.1 equivalent hardware. Here we are using a timedemo recorded in the recent add-on for Doom 3: Resurrection of Evil (RoE)
Doom3: Resurrection of Evil (FPS)
640x480
800x600
1024x768
1280x1024
1600x1200
7800 GTX
60.6
60.4
60.2
59.8
58.2
6800 Ultra
61.2
60.7
60.3
58.7
53.8
7800 GTX SLI
59.7
59.5
59.6
59.5
59.5
6800 Ultra SLI
58.4
58.3
58.2
58.2
58.1
7800 GTX % Faster than 6800 Ultra
640x480
800x600
1024x768
1280x1024
1600x1200
Single
-1.0%
-0.5%
-0.2%
1.9%
8.2%
SLI
2.2%
2.1%
2.4%
2.2%
2.4%
% SLI Increase
640x480
800x600
1024x768
1280x1024
1600x1200
7800 GTX
-1.5%
-1.5%
-1.0%
-0.5%
2.2%
6800 Ultra
-4.6%
-4.0%
-3.5%
-0.9%
8.0%
This Doom 3: RoE test is showing itself to be highly CPU limited under normal rendering, with only the 6800 Ultra beginning to show any significant graphics limitation at high resolution.
Doom3: Resurrection of Evil, 4x FSAA & 8x AF (FPS)
640x480
800x600
1024x768
1280x1024
1600x1200
7800 GTX
60.1
59.3
57.0
47.0
36.7
6800 Ultra
59.6
58.0
51.1
38.3
29.5
7800 GTX SLI
59.3
59.3
59.3
58.9
55.7
6800 Ultra SLI
58.4
58.2
58.1
55.3
48.9
7800 GTX % Faster than 6800 Ultra
640x480
800x600
1024x768
1280x1024
1600x1200
Single
0.8%
2.2%
11.5%
22.7%
24.4%
SLI
1.5%
1.9%
2.1%
6.5%
13.9%
% SLI Increase
640x480
800x600
1024x768
1280x1024
1600x1200
7800 GTX
-1.3%
0.0%
4.0%
25.3%
51.8%
6800 Ultra
-2.0%
0.3%
13.7%
44.4%
65.8%
With 4x FSAA and 8x AF enabled the performance is a little more graphics limited and as such the 7800 GTX is able to outperform the 6800 Ultra by 25% at high resolution. The 7800 in SLI more still stays fairly CPU bound.
Doom3: Resurrection of Evil, 8xS FSAA & 16x AF (FPS)
640x480
800x600
1024x768
1280x1024
1600x1200
7800 GTX
58.4
52.8
40.0
28.3
18.6
6800 Ultra
52.2
41.6
30.9
18.7
11.8
7800 GTX SLI
59.9
59.2
58.1
51.4
34.4
6800 Ultra SLI
59.0
56.8
54.1
35.8
22.6
7800 GTX % Faster than 6800 Ultra
640x480
800x600
1024x768
1280x1024
1600x1200
Single
11.9%
26.9%
29.4%
51.3%
57.6%
SLI
1.5%
4.2%
7.4%
43.6%
52.2%
% SLI Increase
640x480
800x600
1024x768
1280x1024
1600x1200
7800 GTX
2.6%
12.1%
45.3%
81.6%
84.9%
6800 Ultra
13.0%
36.5%
75.1%
91.4%
91.5%
With 8xS FSAA and 16x AF enabled the performance difference between the 7800 GTX and 6800 Ultra increases to 58%, while the SLI configurations are able to stretch their legs a little more, giving over 80% performance increases, although the actual FPS just in the 30's at high resolution for the 7800.