Games Benchmarks - UT 2004 Detailed
Here we'll take a slightly more detailed look at the performance of the X700 XT and X700 PRO under UT2004.

X700 XT (FPS) | 640x480 | 800x600 | 1024x768 | 1280x960 | 1600x1200 |
Normal | 66.4 | 66.9 | 66.9 | 66.4 | 57.8 |
8x AF | 66.9 | 67.0 | 66.5 | 64.6 | 50.7 |
4x FSAA | 67.0 | 66.9 | 66.6 | 61.0 | 37.2 |
4x FSAA + 8x AF | 66.9 | 66.3 | 64.4 | 52.8 | 33.9 |
% Diff from Normal | 640x480 | 800x600 | 1024x768 | 1280x960 | 1600x1200 |
8x AF | 0.8% | 0.2% | -0.5% | -2.7% | -12.3% |
4x FSAA | 0.9% | 0.0% | -0.4% | -8.1% | -35.7% |
4x FSAA + 8x AF | 0.7% | -0.9% | -3.7% | -20.5% | -41.4% |
Looking at the X700 XT’s performance here we see that it is still fairly CPU limited in many cases, so enabling 8x AF has a 12% performance hit at 1600x1200. With the separate FSAA results we can see the effects of having only 128MB of RAM, with the performance hit being only 8% at 1280x1024 and 36% at 1600x1200 as some of the textures are needing to be addressed from system RAM due to the larger frame buffer requirements of 1600x1200, thus lowering the fill-rate performance. With 8X AF enabled this performance deficit it tempered a little bit, with the performance nearly converging at 1600x1200 for 4x FSAA on and off, as more time will be spent during texture sampling, masking the bus performance a little.

X700 PRO (FPS) | 640x480 | 800x600 | 1024x768 | 1280x960 | 1600x1200 |
Normal | 65.5 | 66.3 | 66.0 | 64.8 | 49.4 |
8x AF | 66.1 | 65.9 | 65.2 | 57.3 | 43.2 |
4x FSAA | 67.0 | 66.8 | 64.6 | 49.3 | 34.5 |
4x FSAA + 8x AF | 66.4 | 65.4 | 55.8 | 42.9 | 31.4 |
% Diff from Normal | 640x480 | 800x600 | 1024x768 | 1280x960 | 1600x1200 |
8x AF | 0.9% | -0.6% | -1.2% | -11.6% | -12.6% |
4x FSAA | 2.4% | 0.7% | -2.2% | -24.0% | -30.2% |
4x FSAA + 8x AF | 1.3% | -1.4% | -15.5% | -33.8% | -36.4% |
Looking at the detailed performance of the X700 PRO we see that the maximum performance penalty for enabling 8x AF is about 13%, 4x FSAA 30% and both together 36%. The X700 PRO has less bandwidth in relation to its fill-rate than the X700 XT does, which probably accounts for its larger performance hit when enabling 4x FSAA (before 1600x1200).