NVIDIA PerfHUD 6.0 released

PerfHUD and PerfKit have been the pinnacle of real-time 3D graphics performance tuning on the PC for some time now. PerfHUD 5.0, released in September 2007, brought support for Direct3D 10, x64 and Windows Vista, and the new 6.0 release builds on that foundation with some compelling new features.
When we reviewed PerfHUD 5.0 back in October last year, we had high praise for the core facets of the application, especially the Frame Debugger, and concluded that while we hadn't looked too closed at ATI's related tools, that PerfHUD was undoubtedly the state of the art.
5.1 and 5.2 have been released since, with AMD's tools largely static in the same time frame, so the 6.0 feature list can only further improve the reputation of the software.
Highlights include:
Some of the criticism we had for PerfHUD 5.0 disappears now with 6.0, and they seem, without a close look, to be geared towards efficiency while using the tool as a debugger, and the SLI support will be a most welcome addition for many games developers.
Support for profiling Managed XNA apps makes it in there as well. We'll take a closer look at the toolset in more detail as soon as we can, but until then you can download it from the NVIDIA developer website.
When we reviewed PerfHUD 5.0 back in October last year, we had high praise for the core facets of the application, especially the Frame Debugger, and concluded that while we hadn't looked too closed at ATI's related tools, that PerfHUD was undoubtedly the state of the art.
5.1 and 5.2 have been released since, with AMD's tools largely static in the same time frame, so the 6.0 feature list can only further improve the reputation of the software.
Highlights include:
- No instrumented driver support required on Vista
- Profiling 32-bit apps on 64-bit Vista and XP
- SLI support
- Texture modification and visualisation, mid-frame
- Access to the D3D call stack
- Keyboard accelerators and better hotkey configuration
- Custom layout load/store
- Support for GeForce 8 and 9
Some of the criticism we had for PerfHUD 5.0 disappears now with 6.0, and they seem, without a close look, to be geared towards efficiency while using the tool as a debugger, and the SLI support will be a most welcome addition for many games developers.
Support for profiling Managed XNA apps makes it in there as well. We'll take a closer look at the toolset in more detail as soon as we can, but until then you can download it from the NVIDIA developer website.
Tagging
nvidia ± perfhud, 6.0, debugger, profiler, game, development
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