NVIDIA release Cg 2.1 Beta and Gamefest presentations

NVIDIA have released a new beta of Cg 2.1, and the highlight is the toolkit supporting Cg shader translation to D3D10 HLSL, letting your shaders run there. There's a new runtime lib for D3D10 to support that, doc updates and the usual performance improvements and bug fixes.
You can grab installers for Linux, Windows and Mac OS X, along with the documentation and other goodies.
Meanwhile, the Gamefest slides talk about tesselation in D3D11, and using their PerfKit tools under D3D10.
We'll have a DirectX 11 early preview online in the next month or so, stay tuned.
You can grab installers for Linux, Windows and Mac OS X, along with the documentation and other goodies.
Meanwhile, the Gamefest slides talk about tesselation in D3D11, and using their PerfKit tools under D3D10.
We'll have a DirectX 11 early preview online in the next month or so, stay tuned.
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nvidia ± developer, tools, gamefest, d3d11, d3d10
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