Khronos release OpenGL 3.3 and 4.0

Thursday 11th March 2010, 10:33:00 PM, written by Rys

Khronos have finished the development process for OpenGL 3.3 and OpenGL 4.0, releasing the specification for both at GDC 2010 today.  4.0, at its simplest, is the cross platform OpenGL support for today's latest DirectX 11 hardware, including programmable tessellation.

3.3, again in a nutshell, brings what new 4.0 features can run on DX10 hardware to those devices.  Khronos have worked hard to ratify the new spec and get it ready for general consumption in recent months, sticking to their new timetable as stated.

You can find the new specs in the OpenGL registry, and we'll have a look at the APIs in a coming article here on Beyond3D.  Read the full press release over at Khronos, and look out for supporting drivers from implementors soon.
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graphics ± opengl, 4.0, 3.3, programmable, tessellation, cross, platform

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