
It's Dead Jim - a debate about the future of the graphics API
Love them or hate them, standardised IHV agnostic(-ish) graphics APIs have changed the landscape in a mostly positive way. Yet some bear them ill will. We set out for the truth about their future fate, hoping that we can handle it.
At last month's International Supercomputing Conference in Dresden, NASA presented the results of an internal study exploring the suitability of the Cell BE architecture towards accelerating key aspects of climate modeling.
PerfHUD and PerfKit have been the pinnacle of real-time 3D graphics performance tuning on the PC for some time now. PerfHUD 5.0, released in September 2007, brought support for Direct3D 10 and Windows Vista, and the new 6.0 release builds on that foundation with some compelling new features.
The second of the console giants to present at E3, Nintendo used their press conference this morning to discuss a strengthening market position and to introduce several new games and products.
NVIDIA has put ink to paper to seal a deal that'll see their nForce 200 logic be the backbone of SLI support on Intel's upcoming desktop computing platform.
In a surprise announcement Nintendo of America unveiled the best kept secret so far of this year's E3: An add-on for the Wiimote, enabling "more comprehensive tracking of a player’s arm position and orientation".
Sony Computer Entertainment introduced Playstation 3 firmware 2.40 yesterday, bringing with it the long awaited capacity to access the system Cross Media Bar (XMB) while in-game.
Another year, another Tesla. So, what's new? What does performance look like when only the shader core matters? And does the FP64 implementation make any sense? We touch on this and much more in the first part of our Tesla coverage... [more on Tesla & RV770 within the next few…
The Khronos Group, an organised collection of interested parties that collaborate to push and develop open standards for certain classes of computing, have announced what they call the Heterogeneous Computing Initiative.
It's finally there: GT200 is the chip NVIDIA is pitting to dethrone its former 18 months old champion, the G80. We won't look into real-world performance just yet, but we've got our usual brand of architecture analysis up right away with more coming in the next few days and weeks.
You'd think a new, cheaper quad-core from Intel would be bad news for AMD. However, it turns out that Intel is going so soft on pricing and performance that this might actually turn out to be good news for AMD compared to most alternative scenarios.
NVIDIA has released another set of beta Forceware drivers to the Geforce 8, 9, and 200 series owning masses, bumping the version number to 177.79.
Sony rounded out the manufacturer press conferences at E3 yesterday, surprising the public with a new Playstation 3 SKU and the launch of its video service.
The first of the major console manufacturers to hold their press conference at this years E3 gaming expo, Microsoft took the stage Monday to deliver several significant announcements for the XBox 360.
Lucky media outlets web-wide have had some time to spend with R700 in Radeon HD 4870 X2 form recently. While full analysis of the hardware is yet to break cover, the first looks from ATI's favoured media partners shows that it's pretty much what you'd expect from single-board Crossfire with RV770.
A number of independently leaked sales fliers from retailers such as Best Buy and Target have all but confirmed that beginning this Sunday July 13th, Microsoft's XBox 360 Pro system will receive a permanent $50 price cut to $299.99.
In these last two parts of our Tesla coverage, we quickly interview Andy Keane as we look at the adoption & deployment aspects of GPGPU, and then we look into real-world CUDA applications and the related financial and competitive aspects in-depth...
Early this morning GMT saw AMD officially set free a new generation of Radeon products based on a brand new GPU. Radeon HD 4850 and HD 4870 go head to head with refreshed and new G92- and GT200-based GeForces from NVIDIA, and the GPU used to create the new Radeon products is an absolute stormer.
AMD have announced a new FireStream product based on their upcoming RV770 GPU, with some seriously impressive single and double precision peak rates.
Since the rest of the internet is still at the stage where they're all excited about Larrabee being presented at Siggraph (hint: you guys are ten days late), we thought we'd let you know it will also be presented at Hot Chips, presumably with more of a hardware perspective.
We published an article analysing the likely components of the 3G iPhone, and we stand by just about everything we said now that Apple made the announcement public; however, there is one big exception: the application processor. It looks like it's actually the exact same as in the 2G iPhone. Hmmm!