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It's Dead Jim - a debate about the future of the graphics API

Love them or hate them, standardised IHV agnostic(-ish) graphics APIs have changed the landscape in a mostly positive way. Yet some bear them ill will. We set out for the truth about their future fate, hoping that we can handle it.

CATALYST 8.9 shows up with early OpenGL 3.0 support

17th Sep 2008 @ 20:56:00 - written by Rys  
ATI have released new drivers for their Radeon products, bringing the first shot at OpenGL 3.0 support since the Khronos Group took the lid off the new standard at SIGGRAPH recently.
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RWT on NVIDIA GT200

10th Sep 2008 @ 18:40:00 - written by Rys  
Real World Technologies have taken an in-depth look at NVIDIA GT200, to get to the bottom of how it does the job of pushing everything but pixels.
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RV730 and RV710 board designs pictured at HEXUS

25th Aug 2008 @ 13:35:00 - written by Rys  
After a hugely successful launch of RV770-based SKUs to retake the performance graphics crown, AMD are set to release RV730 and RV710 shortly to apply the same perf/area madskillz to the lower ends of the GPU market. HEXUS have pictures.
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Broadcom purchase AMD's DTV business

25th Aug 2008 @ 12:08:00 - written by Rys  
Broadcom has announced that it has purchased AMD's DTV business, including staff and design centres
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Catalyst 8.8 Hits the Street

21st Aug 2008 @ 15:40:00 - written by Geo  
The folks at AMD are up to their monthly Catalyst shenanigans, with version 8.8 available today for Vista, XP, and Linux. Highligts include new Avivo features, including Dynamic Gamma/Contrast correction for the HD 4800 series, optimized video presets (though we must note that one man's "optimize
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NVIDIA's Huang admits to underestimating ATI

14th Aug 2008 @ 13:02:00 - written by Rys  
NVIDIA CEO Jen-Hsun Huang has admitted to underestimating the strength of ATI's recent product launch lineup in its most recent financial conference call.
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Intel's Aaron Coday talks to Develop about Larrabee

14th Aug 2008 @ 12:29:00 - written by Rys  
Develop has scored an interview with Aaron Coday, Manager of the Visual Computing Group EMEA, on Larrabee, Intel's upcoming x86-based graphics architecture.
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OpenGL 3.0 is here (finally)

11th Aug 2008 @ 22:21:00 - written by Richard Connery  
After nearly a year, Khronos unveils the OpenGL 3.0 specifications.
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AMD 790GX review at The Tech Report

9th Aug 2008 @ 11:32:00 - written by Rys  
The Tech Report have taken a look at AMD 790GX, an integrated graphics offering for performance-oriented and multimedia folks. The main difference compared to 780G is support by the IGP's memory controller for on-mainboard graphics memory: the board they tested uses a 1Gb DDR3-1333 chip.
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It came from QuakeCon 2008

3rd Aug 2008 @ 15:35:00 - written by Richard Connery  
QuakeCon 2008 is coming to a close so we decided to recap all the major news that have come out of the event. Spicy John Carmack comments on consoles, Rage details, and engine characteristics.
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NVIDIA quietly release 9 cluster GTX 260

17th Sep 2008 @ 20:47:00 - written by Rys  
NVIDIA have imbued the GeForce GTX 260 SKU with an extra enabled cluster of SMs, and around a 60 buck markup, in order to strengthen their lineup a little bit. And confuse consumers. What was wrong with GTX 270?
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ATI Radeon HD 4670 and HD 4650 launched by AMD

10th Sep 2008 @ 17:21:00 - written by Rys  
AMD have launched a couple more Radeon HD SKUs today, using a new chip called RV730. A relative of RV770, the chip packs the same number of shading ALUs as RV670, in a die about 75% of the size.
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NVIDIA release CUDA 2.0

25th Aug 2008 @ 13:15:00 - written by Rys  
After a relatively short public beta period, NVIDIA have gone gold with 2.0 of CUDA, their C-based programming environment for their recent graphics processors.
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Lucid Hydra 100 multi-GPU scaling demonstrated at IDF

24th Aug 2008 @ 13:01:00 - written by Rys  
Lucid have demonstrated working first silicon at IDF this year. For those unfamiliar with their technology, it's a combination of hardware and software that intercepts graphics calls to the API runtime, before performance workload division to affect performance scaling.
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Beyond Programmable Shading course notes available

15th Aug 2008 @ 10:15:00 - written by Rys  
The track notes from the Beyond Programmable Shading course at SIGGRAPH this year are now available.
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NVIDIA release beta OpenGL 3.0 driver following SIGGRAPH session

14th Aug 2008 @ 12:39:00 - written by Rys  
NVIDIA have released a beta driver supporting most of the new OpenGL 3.0 specification. Sadly, it's Windows-only.
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ATI Radeon HD 4870 X2 released and reviewed

12th Aug 2008 @ 19:19:00 - written by Rys  
Multi-GPU has come a long way since NVIDIA resurrected the idea with SLI and NV40 back in the day. Today's implementations get significant driver engineer hours spent on them, and the form factor has evolved to where two-GPU boards are expected parts of the product stack.
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NVIDIA release Cg 2.1 Beta and Gamefest presentations

9th Aug 2008 @ 11:44:00 - written by Rys  
NVIDIA have released a new beta of Cg 2.1, and the highlight is the toolkit supporting Cg shader translation to D3D10 HLSL, letting your shaders run there. There's a new runtime lib for D3D10 to support that, doc updates and the usual performance improvements and bug fixes.
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FirePro workstation accelerators launched by ATI

9th Aug 2008 @ 11:21:00 - written by Rys  
ATI have announced a new line of workstation-class graphics accelerators, which they're calling FirePro. ATI position FirePro underneath FireGL in terms of the relative levels of performance that the products offer, marking them as the company's entry level professional accelerators.
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NVIDIA denies exit from core logic market

2nd Aug 2008 @ 13:33:00 - written by Rys  
NVIDIA, in email communication with the Tech Report, has denied it is leaving the PC core logic market after a news report by Digitimes claimed it was.
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