Contribute to ShaderX 6

Monday 19th March 2007, 09:09:00 PM, written by Rys

Following the success of ShaderX 5, Wolfgang Engel, editor of the ShaderX series of graphics programming tomes, is soliciting help and contributions to the next in the series, ShaderX 6 , to see publishing in early 2008.

So if you want to help with ideas on how to make the new book better, or if you have an idea for a chapter or topic in the book, reply to Wolfgang's thread on Beyond3D's forums or drop him an email at wolfgang at shaderx dot com. Current contributors include Wessam Bahnassi (programmer at EA and D3D MVP), Kristof Beets (former Beyond3D staff, now at ImgTec) and Seba St-Laurent (engine programmer on Flight Sim X).



Tagging

graphics ± shaderx6, wolfgang

Related graphics News

Diving into Anti-Aliasing
Travelling in Style: Beyond3D's C++ AMP contest
Beyond Programmable Shading CS448s first slides available
Khronos release OpenGL 3.3 and 4.0
Mazatech release AmanithVG 4.0, supporting OpenVG 1.1
OpenGL 3.0 is here (finally)
[Analysis] TSMC 40G to deliver up to 3.76x the perf/mm^2 of 65G & Power Implications
Old News: AMD CTO resigns, NVIDIA CFO retires, DDR3 for MCP7A, S3, etc.
SwiftShader 2.0: A DX9 Software Rasterizer that runs Crysis
S3 launches DirectX 10.1 Chrome 400 GPUs