
Diving into Anti-Aliasing
All your questions about the great nemesis of graphics, and some of its cures, answered in one fell swoop. Would you kindly jump right in?
As we hear more and more from developers on how D3D10 represents a
fundamental shift from D3D9, the question of how to improve 3D
development is never far from our minds.
Originally brought to light in a blog post on the Seattle Post-Intelligencer, speculation has been rampant that
Microsoft crown jewel Bungie would soon be departing the stable of
internal XBox studios to strike out on their own. Today, Microsoft
confirmed the speculation...
The Strogg have started the invasion of planet Earth, should you pick up a weapon and join the fight? That's what we'll find out in the Gameplay review of the game.
Industry heavyweight Qualcomm has licensed 3D graphics technology from AMD, for use in its mobile processor designs.
DailyTech are reporting that the Falcon revision of the Xbox 360 is shipping. As far as the 360 goes, Falcon means a 65nm version of the Xenon system processor.
In what is getting to be a bit of a habit in recent months, AMD has released another hotfix for Catalyst drivers.
During this year's CEDEC 2007 the technical manager, Takami Taki, and the programmer, Yasuhide Sawada, of Capcom's Production Studio 2 held a talk on the production of Lost Planet and MT Framework, Capcom's multiplatform developing environment.
IBM revealed Monday the winners of its Cell BE University Challenge,
using the first annual 2007 Power Architecture Developer Conference as
the setting in which to announce the results. Having drawn the
participation of nearly 80,000 individuals from twenty-five countries,
ultimately four teams were declared the winners from each of…
It's always nice when the MSM (Main Stream Media) has the sense to dig up specialists to help in communicating complicated subjects. For instance, our gaming editor, Farid Bouzid, recently got to chatting with Newsweek's N'Gai Croal about the techincal specifications of Nintendo's Wii.
Crytek CEO Cevat Yerli has announced that the official demo for his company's latest FPS endeavour, Crysis, has been postponed.
The world and its dog is reporting that UMC have secured an order from NVIDIA for production of G92.
Today Sony Computer Entertainment Europe finally confirmed earlier rumours and announced a new PS3 model.
Epic has announced the minimum and recommended system requirements for the PC version of Unreal Tournament 3. From the early days when Epic first showed the Unreal Engine 3 Tim Sweeney had always maintained that the game would run on SM 2.0 cards. We've come a long way but this has remained true.…
RivaTuner has made it to v2.05, supporting independent adjustment of the major clock domains in NVIDIA G8-series graphics processors.
As promised, the second part of our summary of the Capcom presentation on Lost Planet at CEDEC 2007 focuses on the PC version of the game and its improvements due to the use of DirectX 10.
Designed to alleviate the contextual burden that might affect certain programmers in their approach to Cell, the idea behind SPU shading is to create pipelines within larger SPE-based systems that resemble in spirit the models more generally associated with GPUs.
AMD has announced a second "Black Edition" X2 processor, this one based on the 5000+ model.
In a Beyond3D editorial our very own Carl Bender is
offering a different view on the mainstream phenomena called 'Wii'.
Are you a fan of PT Boats: Knights of the Sea, or Team Fortress 2? Does the PC you play said games on sport an NVIDIA graphics chip? If both conditions evaluate to true, you might fancy taking a look at 163.71.
According to a Bloomberg report today, Microsoft is now shifting its priorities to Europe in order
to gain a significant foothold in the global video game market.