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Diving into Anti-Aliasing

All your questions about the great nemesis of graphics, and some of its cures, answered in one fell swoop. Would you kindly jump right in?

NVIDIA PerfHUD 5 Review

9th Oct 2007 @ 22:05:00 - written by Tim  
As we hear more and more from developers on how D3D10 represents a fundamental shift from D3D9, the question of how to improve 3D development is never far from our minds.
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Bungie Studios to gain independence

5th Oct 2007 @ 20:08:00 - written by Carl Bender  
Originally brought to light in a blog post on the Seattle Post-Intelligencer, speculation has been rampant that Microsoft crown jewel Bungie would soon be departing the stable of internal XBox studios to strike out on their own. Today, Microsoft confirmed the speculation...
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Enemy Territory Quake Wars Gameplay Review

4th Oct 2007 @ 16:04:00 - written by Richard Connery  

The Strogg have started the invasion of planet Earth, should you pick up a weapon and join the fight? That's what we'll find out in the Gameplay review of the game.

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AMD license mobile graphics technology to Qualcomm

2nd Oct 2007 @ 14:02:00 - written by Rys  
Industry heavyweight Qualcomm has licensed 3D graphics technology from AMD, for use in its mobile processor designs.
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New Xbox 360 production revision hits shelves

1st Oct 2007 @ 11:11:00 - written by Rys  
DailyTech are reporting that the Falcon revision of the Xbox 360 is shipping. As far as the 360 goes, Falcon means a 65nm version of the Xenon system processor.
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AMD hotfixes Catalyst again

28th Sep 2007 @ 18:06:00 - written by Geo  
In what is getting to be a bit of a habit in recent months, AMD has released another hotfix for Catalyst drivers.
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CEDEC 2007: Capcom on Lost Planet Part I

27th Sep 2007 @ 02:00:00 - written by Stefan Salzl  
During this year's CEDEC 2007 the technical manager, Takami Taki, and the programmer, Yasuhide Sawada, of Capcom's Production Studio 2 held a talk on the production of Lost Planet and MT Framework, Capcom's multiplatform developing environment.
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'Cell University Challenge' winners selected

26th Sep 2007 @ 15:03:00 - written by Carl Bender  
IBM revealed Monday the winners of its Cell BE University Challenge, using the first annual 2007 Power Architecture Developer Conference as the setting in which to announce the results. Having drawn the participation of nearly 80,000 individuals from twenty-five countries, ultimately four teams were declared the winners from each of…
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NewsWeek, with a little help, takes on Wii as Gamecube 1.5

24th Sep 2007 @ 19:11:00 - written by Geo  
It's always nice when the MSM (Main Stream Media) has the sense to dig up specialists to help in communicating complicated subjects. For instance, our gaming editor, Farid Bouzid, recently got to chatting with Newsweek's N'Gai Croal about the techincal specifications of Nintendo's Wii.
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Crytek postpone Crysis beta until October 26th

24th Sep 2007 @ 13:01:00 - written by Rys  
Crytek CEO Cevat Yerli has announced that the official demo for his company's latest FPS endeavour, Crysis, has been postponed.
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UMC to manufacture NVIDIA G92 GPU

9th Oct 2007 @ 16:04:00 - written by Rys  
The world and its dog is reporting that UMC have secured an order from NVIDIA for production of G92.
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New PS3 model to hit Europe for 399 EUR

5th Oct 2007 @ 19:06:00 - written by Stefan Salzl  
Today Sony Computer Entertainment Europe finally confirmed earlier rumours and announced a new PS3 model.
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Unreal Tournament 3 System Requirements

3rd Oct 2007 @ 20:08:00 - written by Richard Connery  
Epic has announced the minimum and recommended system requirements for the PC version of Unreal Tournament 3. From the early days when Epic first showed the Unreal Engine 3 Tim Sweeney had always maintained that the game would run on SM 2.0 cards. We've come a long way but this has remained true.…
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RivaTuner 2.05 released, supports new domain clocking for NVIDIA G8-series

1st Oct 2007 @ 11:11:00 - written by Rys  
RivaTuner has made it to v2.05, supporting independent adjustment of the major clock domains in NVIDIA G8-series graphics processors.
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CEDEC 2007: Capcom on Lost Planet Part II

30th Sep 2007 @ 21:00:00 - written by Stefan Salzl  
As promised, the second part of our summary of the Capcom presentation on Lost Planet at CEDEC 2007 focuses on the PC version of the game and its improvements due to the use of DirectX 10.
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Insomniac Games explores 'SPU Shaders'

28th Sep 2007 @ 02:08:00 - written by Carl Bender  
Designed to alleviate the contextual burden that might affect certain programmers in their approach to Cell, the idea behind SPU shading is to create pipelines within larger SPE-based systems that resemble in spirit the models more generally associated with GPUs. 
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AMD announces unlocked midrange CPU

26th Sep 2007 @ 20:02:00 - written by Geo  
AMD has announced a second "Black Edition" X2 processor, this one based on the 5000+ model.
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Carl Bender's Nintendo's Wii: more than the sum of its parts (editorial)

25th Sep 2007 @ 19:07:00 - written by Stefan Salzl  
In a Beyond3D editorial our very own Carl Bender is offering a different view on the mainstream phenomena called 'Wii'.
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NVIDIA release 163.71 ForceWare beta display driver

24th Sep 2007 @ 13:01:00 - written by Rys  
Are you a fan of PT Boats: Knights of the Sea, or Team Fortress 2? Does the PC you play said games on sport an NVIDIA graphics chip? If both conditions evaluate to true, you might fancy taking a look at 163.71.
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Xbox 360: Focus shifts from Japan to Europe?

21st Sep 2007 @ 16:02:00 - written by Stefan Salzl  
According to a Bloomberg report today, Microsoft is now shifting its priorities to Europe in order to gain a significant foothold in the global video game market.
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