
NVIDIA Fermi GPU and Architecture Analysis
The timing could barely be better! ATI launch a new line of graphics processors and what do we do? We finally get round to looking at Fermi. Alex was at the controls again for this one, beating GF100 in GeForce GTX 470 form up with a new suite of software and a very deep, in-depth analysis of how the majority of the chip and architecture work. It's the de-facto public analysis and a must read.
Enemy Territory: QUAKE Wars (ETQW) is the latest game using the DOOM 3 engine, or as id Software rechristened it, the id Tech 4 engine. Now that the game is in stores it's time to delve a little deeper into the new features on the improved DOOM 3 engine that…
After Q2 2007 being stronger than historical seasonality, few were expecting Q3 to be up sequentially by more than single-digits. Well, it looks like the skeptics were wrong, as the GPU market is up no less than 20.2% overall, according to JPR. This represents a larger jump than even the…
The newest kid on the GPU block, NVIDIA's G92, made its debut today powering 8800GT SKUs. Performance-wise, a cross section of reviews suggest slotting between the current 8800GTS and 8800GTX products. NVIDIA reports price expectations in the $199-$249 range, but early checking at such retailers who actually have the board…
Sony has announced earnings of ~$645.5 million (73.7 billion yen)
for the quarter ended September 30th.
AMD has just released its quarterly earnings report, and it turned out to be slightly better than expected by both analysts and yours truly: revenue came in at $1.63B and the non-GAAP operating loss decrease substantially, from $363M in Q2 to $148M in Q3.
Despite that, net…
Despite that, net…
With Intel making noise about acceleration of real-time ray tracing in
recent months, especially where it concerns future hardware they're
working on, DeanoC found himself a little puzzled as to why.
As we hear more and more from developers on how D3D10 represents a
fundamental shift from D3D9, the question of how to improve 3D
development is never far from our minds.
Originally brought to light in a blog post on the Seattle Post-Intelligencer, speculation has been rampant that
Microsoft crown jewel Bungie would soon be departing the stable of
internal XBox studios to strike out on their own. Today, Microsoft
confirmed the speculation...
The Strogg have started the invasion of planet Earth, should you pick up a weapon and join the fight? That's what we'll find out in the Gameplay review of the game.
Industry heavyweight Qualcomm has licensed 3D graphics technology from AMD, for use in its mobile processor designs.
After two months of speculation, the OpenGL ARB has finally announced an official delay in the release of the OpenGL 3 specification due to some last-minute changes.
It still feels like yesterday - but no, Intel's launch of Conroe was actually 472 days ago. Following this reign of domination, however, it was finally time for Conroe to retire and leave the top spot for its younger brother, Penryn.
AMD released Catalyst 7.10 for Linux today, with various goodies therein. These include support for Accelerated Indirect Rendering (AIGLX), a new 3D user interface, and official support for Radeons older than the HD 2xxx series.
In a move confirming previous reports, Sony announced yesterday that a deal has been struck with Toshiba for the transfer of Playstation-related fabrication facilities to Toshiba's control by March of '08.
Epic have released a beta demo of Unreal Tournament 3 for the PC. Powered by Unreal Engine 3, the game has been hotly anticipated for some time and looks set to push the visual envelope.
AMD has released version 7.10 of their Catalyst driver package, which offers significant gains in D3D10 applications, especially with CrossFire configurations.
The world and its dog is reporting that UMC have secured an order from NVIDIA for production of G92.
Today Sony Computer Entertainment Europe finally confirmed earlier rumours and announced a new PS3 model.
Epic has announced the minimum and recommended system requirements for the PC version of Unreal Tournament 3. From the early days when Epic first showed the Unreal Engine 3 Tim Sweeney had always maintained that the game would run on SM 2.0 cards. We've come a long way but this has remained true.…
RivaTuner has made it to v2.05, supporting independent adjustment of the major clock domains in NVIDIA G8-series graphics processors.